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Added invisibility and more light command to the player commands menu. Added NPC COMMANDS button to the pause menu for easier access. New EFFECTS menu allows up to 3 effects to be played on any map. Replaced Depa Billaba's hilt model with her canon "The Bad Batch" version by Plasma. Added Count Dooku (Straight Variant from Krome Studios TFU).
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Weapon accuracy has been adjusted so you're more accurate when walking or low on Weapon Fatigue. Overheating is shown via smoke coming from the weapon muzzle, and will prevent reloading, changing weapons, and ledge grabbing until it cools down. Blasters can now overheat rather than simply lowering accuracy. Overhauled Weapon Fatigue system (MD/MDA Modes): Increased support for Droideka by allowing shields to be controlled by the player and using more accurate blasters. Removed electric damage effects from Battledroids and SBDs. SBDs can now slap players when gunbashing is enabled. Using two hands push opponents further than one. Characters wearing beskar armour can deflect blaster fire and are 50% resistant to saber damage. Increased saber fatigue regeneration rate by 25%. Manual blocking whilst the saber is deactivated will now ignite the saber. Added custom soundset for Asharad Hett. Added Shirtless Anakin (Nelvaan Trials) from 2003 CW. Added Galen Marek variations Corellian Flight Suit (TFU1), Kamino Test Subject, Tie Flightsuit, Arena Combat Gear, Hero's Armor, and Endor DLC Jedi Hunter. Added Ren from The Rise of Kylo Ren comics. Added Taron Malicos, along with his saber hilts made by Laisum.
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Removed unrealistic glow shader for Jedi Female robes. Restored Spanki Jedi Customization / Scerendo Female Jedi Customization to Character Creation. Updated Nikto model to use the Weequay body.
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Updated Barriss Offee with a new head mesh. Updated Luminara Unduli with better eyes and optimized textures. Updated Kamino Landing Platform to use a more simplistic clipping method for the Slave 1, which fixes the map sometimes being stuck infinitely loading. Removed "Remove Dropped Weapons" Option, as it would also despawn map-spawned weapons, such as ones on weapon racks in JK2/ JKA campaigns. Fixed a possible soft lock issue on Korriban during the JKA campaign. Fixed error for jedi_spanki/combat1.mp3 in Operation: Knightfall. Fixed Jedi Master difficulty in all Menus applying the wrong g_spskill setting, which caused softlocks in certain JK2/ JKA missions. Fixed player having Bryar Pistol early after the bartender cutscene. Fixed Artus Detention CTD caused by the ceiling turret targeted allied NPCs. Fixed Prisoner head variety in JK2 campaign. Fixed Maw's interaction with movable objects in TOTG DF2 causing CTDs. Fixed Force Judgement CTD when used on breakable objects. Fixed oversight with TCW Fisto not having Force Jump. Fixed Ben Kenobi's Soresu flourish not having any saber sounds. Fixed kata/special moves instantly killing the opponent at the start of the animation. Increased engine stability to reduce crashing. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™ ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. Join our community and get previews of our development. Expanded character menu and basic menus with more options. HD audio dialogues, music and option for subtitles. New & more movie "accurate" skyboxes and map textures. New animations and duel stances for most of main SW characters. New & accurate lightsaber blades (the "movie-like" SFX Sabers have been added). Mod is using OpenJK as its primary game engine. List of some KEY improvements, over the original mod: Movie Duels is a remastered edition of the original, 2009 “Movie Duels 2” mod for Jedi Knight: Jedi Academy, with updated maps, models, sounds and various other improvements, to bring the mod into the modern age.